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Rally Procedures | |||
Login | Register | Registrants | Regulations | Rally Procedures | Q&A | |||
Once you've registered, you may
LOGIN using your
UserName and Password. Currently on the Login screen you have
access to the TTRC 2017/2018 Route-Card Rallies, the
Crowless 2018 Route-Card Rallies and Real-Time Practice Rallies.
Your Login may be restricted subject to the events you have entered. Depending on the type of rallies you are
accessing you will be taken to either a Route-Card
Rallies Status or Route-Card/Real-Time Rallies Status
page. The tools that you use
to plot a route are below in the section How to Plot a Route.
When you have plotted a Route-Card route and have submitted it for marking, Route-Card Rallies Results Feedback describes the information that is fed back to you. Information on how to compete on a Real-Time Rally is shown in Real-Time Rallies Procedures. You should also study the frequent Questions/Answers page. Route-Card Rallies Status RC#: shows the route card sequence number. Status: No Data - the route card is not on the system; Not Open - the competition isn't open yet; Available - available and open; In Progress - your solving/plotting in a competition is in-progress; Closed - the competition has closed. RC Code RC Name ReDo? Route Card/View Route Card/Print Plot Submit Penalty Maps/View Maps/Print
Route/Yours
Route/Master Hints Your objective is to accurately plot this route on a map and approach and depart the TCs and PCs in the right direction. You'll lose points if you don't visit the controls correctly. Correctly means: You will need to be particularly careful when plotting the route around small loops. Real-Time/Route-Card/Driving-Test Rallies Status Leg: The sequence number of the section in the rally. Status: No Data - the Leg is not on the system; Not Open - the Leg isn't open yet; Available - available and open; In Progress - your solving/plotting in a Leg is in-progress; Closed - the Leg has closed. RT Code: The internal code for the Leg. For Leg setters this will appear as a clickable button. Name: The name of the Leg. It may be a clue to the type of route or plotting required. Type: This will be a Real-Time Rally
(Regularity, Road Section, Special Stage), a Route-Card Rally (Plotting)
or a Driving Test. Each Real-Time leg will be an entire
timed regularity/road
section or a special stage. Route-Card will require plotting
only with penalties styled in the form of a regularity. Plot: A green car
will indicate
that you haven't yet attempted this leg. Goes
will show you are are awaiting attempt 1. You/Goes: See above. Where this column's value is 2 or more (or 3 or more if you started a leg after the rally closed) click the dropdown list to select a previous attempt number. Then click your plot car and you will be taken to the normal rally screen in read-only mode, where you will be able to examine the master route, route card and solution, and the route of your previous attempt. You/Penalty: The penalty incurred at your first attempt. You/Least: The least penalty incurred across all your attempts. If you click on Penalty or Least value you will be taken to the rankings for that leg. Rankings are ordered by attempt number and then penalty, so priority goes to a competitor's first score on a leg. Best/Name: The name of the competitor with the best first attempt (#1) score. Best/Least: The score of the competitor with the best first attempt. If you click on the least value you will be taken to the rankings for that leg. These rankings show the least penalty across all competitors irrespective of the number of attempts. On the Status page, when you click on the car under the Plot column you will be taken to the rally map. What you see on the rally map depends upon on the style of the rally you are attempting: Route-Card or Real-Time. Many of the operations for marking a route are identical. However on a Real-Time rally designated as pre-plot some will not need to be used. Operations which are only applicable to Route-Card Rallies are marked as [P]. Operations which are only applicable to Real-Time Rallies are marked as [R]. Route-Card Rally Real-Time Rally The following are the operations you can carry out on the
rally map. Scale the Map Note: Not all of the following screen and keyboard operations work in every browser or on every machine, but at least one of the methods described should work. There are several ways to scale/style the map. 1) Press the + key on your keyboard to increase the scale;
press the - key on your keyboard to reduce the scale. To have the largest plotting area available, maximise your browser window since the map will grow to fit the available space (up to a maximum size of 1350 x 940 pixels). It is also recommended that you run your browser with a single tab for your plotting page for performance and stability.
OS 1:50000 Maps vs. Street View Maps Area/Extent of the Map 1) Use the keyboard arrow keys to pan (in small
increments) left, right, up and
down. For larger increments use the keys Home, End, PgUp and
PgDn. On most browers you can press the F11 key to make a window/tab full screen to give your map a greater work area. Note: You will not be able to drag the map beyond the boundaries specified for the Route Card. Marking Points The Manual method should be used for parts of your route which are not automatically recognised by AP. Typically this might be for tracks and byways (usually white roads) which have not been digitised for use by AP, or possibly to get you across a river where there is no road! The manual method will only be available if any parts of the route require manual marking. You will be advised on the route card and an AutoP(i)lot checkbox will appear allowing you to toggle between AP and Manual. Marking Points (AP) You mark a point on the route with a left mouse double-click (but see Click2 below). Your mouse double-click need only be anywhere on the required road since it will be moved to the nearest digitised point on the road. (Note: if you are a bit wayward with your clicking you may end up with a point in a side road or someone's driveway! This is termed an"off-router") A small red square with a dot in the middle will appear. Your first point will already be marked as the Time Control at the start of a section. Your next and subsequent points should ideally be between each junction (unless the navigation specifies otherwise) on your route. After a short delay, AP will construct (usually) a shortest distance route between each consecutive pair of points. Keep this in mind particularly when taking a route round triangles - you should ensure your points connect the closest sides of the triangle. AP may double back on itself to take a shortest route if you are not precise enough; AP doesn't know that you can't use the same road twice. Here's an example for illustration. The solid black tramline
has been used since this gives a better picture of the route at
this map style.
Marking Points (Manually) Your next and subsequent points should be at the next bend or curvature in the road, and straight "tramlines" will be added to connect the points. The objective is to create a sequence of straight line segments which trace the route as accurately as possible. Here's an example for illustration. Note the marking at the small triangle before you join the "yellow" road (designating a "B" road at this scale). There could be a Passage Control on the triangle so the clicking has been deliberate to show the roads used and the direction of approach and departure. Generally, if you achieve a marking which covers the road (using the twin grey style of tramline at ZStreet2) you will have no problem in visiting the hidden Controls correctly.
"White" Roads Moving points: Deleting points: Note: You can't delete or drag the first point (TC1) on a route. Inserting points: When AP is switched off the new point will be
placed at the nearest point on your existing route. Note: Very occasionally AP will draw a straight line between points ("straight-liner") rather than follow the road. This will occur if the Google Servers are busy or you have a network outage and a pop-up message should highlight the fact. Just wait a few seconds and carry out your operation again. Don't leave "straight-liners" on your map as this may incur missed control or "time" penalties. Your last point Location Information [P] Map Marking Information Control Panel Buttons Freeze Route Tramlines Delete Mode Scale/Pan Spy AutoP(i)lot Clicks Sound [R] Roamer Undo Write
East, North, Points, Distance Route-Card Rallies Result Feedback [P] (This is almost redindant and will be replaced by an equivalent Route-Card/Real-Time Rallies Procedures).
A table will show how well you did in the following columns:
Timing Distance - Yours:
Closet Point - Ideal
App(roach)
Dep(arture)
Penalty
Total Real-Time/Route-Card Rallies Procedures See How to plot a route above for a description of the controls to the left of the map. The Regulations panel for the rally is displayed showing (depending opon the type of rally): type of rally, the number of TCs and PCs, the distance (of the complete route, not to the last TC), the approximate duration to complete the rally (penalty-free) in real-time, whether the rally is pre-plot and a list of information you will see on the map if you enter the rally. You can minimise or maximise the display by clicking on the title, or re-position by dragging outside the title. Simultaneously displayed is the Enter Rally dialog. Your Attempt number will be shown. If you have mistakenly arrived here press the No button to return to the Rallies Status page. If you like what you've read in the Regulations click Yes. The two sections below describe the subsequent procedures for Real-Time and Route-Card rallies. Real-Time Rallies When you click Yes, the Dashboard (with the Attempt #) will be displayed in an overlayed window. This window is displayed for the duration of the rally and can be moved to a more convenient place on the screen. You can minimise or maximise the display by clicking on the title, or re-position by dragging outside the title. The master clock will display the current time. Note initially the Quit button near the top. If you don't want to start the rally now click the button and you will be taken back to the Rally Status page. Once you click the Start button on the Dashboard: 1) The master clock will count you down to your departure time from TC1, which will be at least a minute away. 2) The Status box will display a commentary during the Leg. The first entry you'll see is your Start Time and OTL (Over Total Lateness) time, which is set as a number of minutes after your scheduled arrival time at the last Time Control. The default is 15. This may be increased when the navigation is not straightforward. If you haven't completed the Rally by this time you will be excluded and given a maximum penalty at all subsequent controls. 3) If the event is pre-plot the (tramlined) route will be displayed. Additional information may be displayed depending upon the parameters set for the event. You may see the TCs (numbered red markers for Time Controls) or PCs (numbered blue markers for Passage Controls), average speed changes, speed limited sections, speed limited points and hazards. If not, relevant information may be shown in the Route Cards. You won't see SCs (numbered green markers for Secret Checks), which operate exactly the same way as PCs except they are, um, secret!; or CBs (numbered magenta markers for codeboards). Any Route Cards will use straightforward navigation - the kind that you might see on a UK road rally. There will be nothing that requires Googling of solutions, otherwise you might go OTL before you've left TC1! Route Cards will appear as necessary in a separate window, which can be minimised/maximised/moved like the Regulations and Dashboard displays. Some routes that require plotting may indicate visually and audibly if you have clicked a point which is not on the intended route. Your route will be checked will be shown in the Regulations. Most stages will be pre-plot however occasionally the route may be "arrowed" instead. From the start pace notes will appear as Route Card 0 and will show arrows at each junction and other key markers on the route. The arrows will show the direction to take at the next junction(s) (not compass direction): left , right or straight on . The same form of arrowing may also be used on regularity and road rallies too. Additional navigational or route information may be shown using the symbol . 4) The Time Card will be displayed in another window. The Time Card can be moved in a similar way to the Dashboard. On the Time Card you'll see the list of controls to visit, and (on road and stage events) the distance between them and your scheduled arrival time. SCs and CBs, if there are any, will be shown in a separate panel below the final TC. If you click the Quit button now your rally result will be recorded as Did Not Start. As the clock ticks down, you will receive audible alerts (yes, the marshal speaks to you!) at 30 seconds, 10 seconds, and then 5-4-3-2-1-Crow. On "Crow", if the route is "plot & dash", Route Card 1 will be displayed. There may be additional route cards as the event proceeds. The Start button will be disabled. The Quit button will change to Retire. Your classification at this stage will be unknown, so if you close the rally window or click the Retire button your result will be recorded as Unknown Retirement with a maximum penalty. From this point everything is running in real-time so the rally will require your full concentration. Typically you will need to focus for around 30 minutes. Shut the door to your man/woman cave, turn off your phone, stop other applications running on your computer - after all you wouldn't have such distractions on a real rally. If you need a pee-break this will have to be absorbed in your elapsed time; you can't stop the rally and go back to it later! You must run the rally in a dedicated window in your browser and stay in that window until you have finished the rally. Swapping between applications during the rally may affect the progress and timing of your car on route. For a regularity or road rally you may now need to plot the navigation (for the whole rally or at least up to Route Card 2). For all rallies adhere to the required average speeds/time schedule, and negotiate any hazards or speed restrictions (that you know about). The car on the map positioned as TC1, won't move until you have marked your first section of route (if plot & dash navigation) and have set a speed on the Dashboard. If your marked departure from TC1 is in the wrong direction, you will be advised with a pop-up message and your car won't move. Note: The orientation of the car is fixed and doesn't imply any particular direction of travel. If you need to plot map references click the Romer button in the control panel. Drag the Romer around the map and the coordinates at the top right corner of the Romer will be displayed as an OS grid reference (alpha-numeric and full numeric and gridline indicator), What3Words and a Latitude/Longitude (degrees and decimal minutes, degrees minutes and seconds, decimal degrees). You mark a route in the same way as you would on the Route-Card events - see above. Once your car has traversed or is in the process of traversing a section of the correct rally route, it will be locked down. A section is the route between one marker and the next. For example, as soon as you have clicked your first route marker, and the car starts moving, that section is locked and cannot be changed. Your car will follow the route you have marked on the map irrespective of whether it is the correct rally route. You will know the route is correct as you encounter any undisclosed controls or hazards. The plotted route ahead of the marked point after the car can be changed (extended, points deleted or points dragged). If you've marked an incorrect route, you should stop (click the Stop button on the Dashboard) and delete marked points ahead of your car. (The car will automatically stop at the last marked point). If your car is then on the correct route, click new points and re-start your car. If your car is not on the correct route, you will need to reverse. When the car is stopped, click the Forward button on the Dashboard and it will change to Reverse. Restart your car and it will travel "backwards" along your marked route. When the car reaches the first correct point on the route it will stop and the direction button will be forced to Forward. You can now delete any other points on the incorrect route, mark a correct route and re-start your car. Your speed may be increased (+ button) or decreased (- button) in increments of 10, 1 and 0.1 mph. From stationary any + click will immediately set your speed to 20mph The maximum speed on a road or regularity rally is 60mph, and 100mph on a stage rally (you may assume all stage roads are closed to the public!). However, there may be points or sections on the rally where you will be required or forced to maintain a lower speed - see below. You may hit the Stop button at any time to immediately reduce your speed to 0 mph. Your speed change takes effect after your car has moved to the next geocoded point. Movement of the car is dictated by the geocoded points on your plotted route. Suppose the first point from TC1 is 0.1 miles away. If your set speed is 30 mph this will take 12 seconds. After 12 seconds the car will automatically move to this point. In between, the stopwatches, tripmeters and average speed displays (if configured) will be continuously and proportionally updated. While your route is ahead of the car, the car will continue to move along the route towards your last plotted point at your designated speed. If the car reaches your last plotted point its speed will drop to zero and will remain stationary until you plot your next point and reset your speed. Given the required speeds/schedule/restrictions from the route card, you will need to adjust your speed as appropriate. Regularity Rally If the first average speed is 25 mph, you might need to set your starting speed to initially be a bit faster because there will be short delay from your departure time while the speed controls are enabled and you adjust your speed. If you are delayed on route by speed restrictions or hazards you will need to adjust the speed upwards to get back on schedule. You won't always know where the time controls are located, so your objective will be to keep as close to the required average speed as possible. Whether you are on schedule or not will be determined by your elapsed time and distance. The Dashboard contains two trip meters and stopwatches. The first pair (Cumulative) run continuously and cannot be reset. The second pair (Section) can be reset together (double-click in the trip or watch display), individually (single-click in the appropriate display), or can be configured to both being reset automatically at a speed change (Reset @ SC) and/or at a TC (Reset @ TC). There are average speed displays on the Dashboard but these may not always be available, so, like a real regularity section you might need average speed tables to get your timing right. Road Rally The schedule is based upon an average speed of 30 mph, but will in reality be slightly less since inter-control times are rounded up to the next whole minute. For example, a TC section of 4.8 miles will have a target time of 10 minutes. Your objective will be to arrive at the control within 59 seconds of your scheduled time. For example, if your due minute is 22:11:00, then any arrival from 22:10:01 to 22:11:59 will give you a recorded time of 22:11:00. If you arrive in your prior minute you will not be able to depart the TC until your due time. If you arrive more than a minute early at a TC you will automatically be booked in for the next next whole minute. Earliness or lateness outside the arrival window will be penalised at the rate of 60 marks per minute late and 120 marks per minute early, and the forward time schedule will be automatically updated. If you have set the section stopwatch to be reset at the TC, the start time of the watch will be set to your booked-in time. Since there are no relaxed sections there is no penalty-free make up time. The last TC section of a Road Rally is known as a Selective, and is timed to the nearest second. Any early arrival and you will be booked in at your due time. Stage Rally The stage target times are based upon an average speed of 75 mph. There are no speed restrictions on a special stage other than those imposed by the route (see later). Any arrival at a stage finish under the target time will be penalty free. A technicality about timing If your car's speed is 30 mph and the next geocoded point is, say, 0.15 miles away, the time to that point should be 18 seconds. Internally a timer is set to wait 18 seconds until the car is moved and timed to arrive at the next point. However due to other parts of the rally software running in parallel and your computer's processing power being diverted to other activities, the timer may lag slightly behind the real-time clock. The lag may only be a few milliseconds per point, but in a section with many points this can add up to a second or more. This is compensated for automatically by measuring the lag and transparently increasing your speed slightly. This does not however get examined for exceeding any route-imposed speed limits. This "Virtual" speed is displayed on your Dashboard for reference. Time Control/Passage Control/Secret Check Procedure When your car arrives at a geocoded point which is flagged as a control, there will be an audible alert, your speed will be set to zero and your Time Card will pop up and be automatically marked. At this point you may wish to reset your stopwatch and/or tripmeter. Processing of your time card by the marshal will take a variable amount of time: between 5 and 10 seconds at a PC (not on a Stage Rally) and 10 to 20 seconds at a TC, plus any waiting time for taking the next whole minute on a Road Rally. You will see a countdown in the time card signature box and when processing is complete a signature will appear. While you are waiting the speed controls will be disabled so reset your speed as soon as you have a signature (there will be no audible alert). At certain controls you may receive additional route information and your route card display will change. Codeboard Procedure When you pass a codeboard, the board will pop-up on your rally screen (bottom right). It will contain a codeboard number and a code letter. The codeboard will be displayed for a number of seconds depending upon your current speed using the formula: seconds = 60/speed. So at 60mph the board is displayed for 1 second; at 10mph for 6 seconds. Before the next manned control (TC, PC or SC) you must choose the code letter from the appropriate (match CB number) dropdown list on the Time Card. If you don't or you choose the wrong letter, you will be deemed to have missed the codeboard when it is checked at the next manned control. There is no penalty for approaching or departing a codeboard in the wrong direction. Rest Halts Certain TCs may be designated as Rest Halts. They will be flagged with the superscripted value of the rest minutes on the Time Card. Such TCs will be a short distance from the previous TC. Your scheduled departure time from a Rest Halt TC will be your scheduled arrival time at the previous TC plus the rest time rounded up to the next whole minute. Any cumulative lateness at this point, which would be eating into your OTL, will be absorbed in your rest time. If you arrive later than your scheduled departure, your rest time will be forsaken and you will depart on the next whole minute. There are no speed restrictions in the section preceeding a Rest Halt TC. Speed Limits & Hazards There is no recognition of real-world speed limits, so exceeding 30mph through a town centre or village will go unnoticed. HOWEVER ... There are five types of speed restriction or hazards you may encounter: 1) Single geocoded points may be set where you must reduce your speed to a given limit through that single point. They will usually be shown in advance on the route or will be notified on a route card. These will often be set at the apex of tight bends or junctions. If you exceed the limit you will have an accident and "go off the road" for the number of seconds by which you exceed the speed limit e.g. 50 mph through a 40 mph point and you will be delayed by 10 seconds. You will have to set your speed to get moving again. If you exceed the limit by 30 mph or more, your accident will be terminal and you will be retired from the rally. 2) Certain sections of route may be designated as speed restricted. When marked on the route the start will be shown like this and the end like this . If you exceed the limit when you enter the section there will be an audio warning and an entry added to your status log. There may be officials (DSO - Driving Standards Observers) checking your speed at one or more subsequent points during the limit. You may be advised visually or via a route card if a DSO has parked within a section. If the DSO detects an infringement, the first time you will be given a warning ("yellow card on your Dashboard") and will be lectured for x seconds, where x is the greater of your excess speed in mph (rounded down) or 10. The second time you will be given a warning ("orange card on your Dashboard") and lectured for x seconds, where x is the greater of your excess speed in mph (rounded down) or 20. The third time you will be excluded from the rally. Because the DSO may not always be present you could take a risk and exceed the limit if you are running behind schedule! You will need to be vigilant and note when the limit has ended if you want to increase your speed. Watch the status display on the dashboard. 3) There may be incidents on the route e.g. a puncture, sick navigator/co-driver. Each of these will reduce your speed to zero until the problem is fixed, automatically after a notified number of seconds. You will need to be vigilant and wait until the obstruction disappears before you can increase your speed. These incidents will not normally be notified in advance. 4) You may get baulked on route by another car in front of you and will have your speed automatically reduced to its speed. When the baulking section is visible on the route the start will be shown as and the finish as . Baulking will also finish when you enter a PC or TC. Again be vigilant to increase your speed when the obstruction disappears. 5) Regularity Rally only: This type of marker shown on the route or speed notified on the route card, specifies the new average speed required from that point. Your current speed won't be affected, but of course you will need to note the average speed for your timing calculations. Watch the Status display on your Dashboard at controls; there may be speed changes notified. 6) There may be Give Ways (GW) signs when joining a higher class road at a junction. When you reach the GW sign your speed will drop to zero and how long you wait to restart depends on your arrival speed. The time in seconds is your speed/10 and rounded up. So a speed of 28mph will incur a delay of 3 seconds; and 65mph a delay of 7 seconds. Your Average speed, Maximum Speed and Limited speed at any time are shown on the Dashboard. NOTE: You have to be VERY VIGILANT when you are approaching speed limit points or sections. You won't know the location of the geocoded point immediately before the speed limit - the ideal point to reduce your speed. Reduce your speed too early and you will lose time. Reduce your speed too late and you could be penalised, excluded or suffer a terminal accident. End of Rally The rally will end when you: reach the last TC on route; are excluded for speeding offences; have had an accident; have gone OTL; or have chosen to retire. A Feedback form will then pop-up requiring comments about the rally and a ranking from 1 to 10. Clicking the OK btton (active only after entering comments and a ranking) will take you back to the Rallies Status screen and email you a copy of your results. Route-Card Rallies When you click Yes, the Mapboard (with the Attempt #) will be displayed in an overlayed window. This window is displayed for the duration of the rally and can be moved to a more convenient place on the screen. You can minimise or maximise the display by clicking on the title, or re-position by dragging outside the title. Note initially the Just Exit button. If you don't want to start the plotting now click the button and you will be taken back to the Rally Status page. The Route Card will also be displayed in a separate window and can be minimised/maximised/moved like the Regulations and Mapboard displays. Tip: If you hold down the Ctrl key the dragging operation is suspended so that you use your mouse click to mark and copy/paste the Route Card text. The navigation will vary from straightforward - the kind that you might see on a UK road rally, up to cryptic which may require some research to decode. There is an example below. The top half shows the navigation and the lower half the solution, which will be shown after you have submitted your route for marking. Mapboard Controls: Print Map Click and the whole map will be displayed in a new window. This will allow you to print the map using the print facilities available to your browser and printer. The extent of the map is usually set so that it fits to a 1:50000 paper map scale on a sheet of A4. Print RC Click to display the Route Card in a separate window for printing. Kill If you've made a right muck-up of marking your route and would like to start over, the Kill button will remove your route except for the first (TC1) marker. When you click on the button you will need to hold down the Ctrl key. A pop-up question will ask for confirmation before carrying out the kill process. Hint 1/2/3 Some Route Cards may have up to three hints available to help you with a solution or plotting. You may open a hint at any time during your solving/plotting period but will incur the one-off penalty in minutes shown in the hint column. The hints (if more than one) will be progressive in information; hint 1 will be less revealing than hints 2 and 3. If you are stuck on solving a Route Card always take the hints since this will give you the satisfaction of being able to submit a solution without incurring a maximum penalty. To see a hint click the button. You will be asked to confirm your request before continuing. Hints already taken will be highlighted in green. Save Click this button to periodically save your route and continue plotting. Save & Exit Click this button to save your route and return to the Rally Status screen. You can return later to continue plotting. Just Exit Exit to the Rally Status screen.
Saving your route [P]
Before you save your route for the last time go to Street View
and look for "off-routers". These are marked points which are
just off your intended route down a side road or in someone's
drive way. They'll look something like this:
Also eliminate any "straight-liners". See Inserting Points
above.Master/(Plotted)
A table will show how well you did in the following columns:
Timing Distance - Yours:
Closet Point - Ideal
App(roach)
Dep(arture)
Penalty
Total Driving Tests
Driving Tests simulate those you might encounter on a real
regularity rally.
As
the test progresses you will see a statistics display bottom
right of the test:
If you just want to examine the test and not start, press the
Quit button. This will not count as one of your attempts.
If you have any queries regarding marking a route please post
them to the TTR Forum so the
answers can be shared with all competitors. |
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