Internet Table-Top Rally Championship 2006
Round 4 - Rally Round Rally
Route Card Solutions

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See also Navigational Regulations.

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Version 1 - December 2, 2006 @ 02:00


Use the northern half of map 137 only. Treat Grid Line Northing 80 as the edge of the map.

Each Time Control on this event is named after a monster which had to be found and destroyed in the
War of the Worlds Night Trial
that I organised for West Essex Car Club in 1979.


1 - Intellect Devourer/Gargantuan Gargoyle

Start @ B road at edge of map in GS5998.


Master/Expert/Novice Navigators

via   B(D)   113   5599   248   5398/LWR   PROW(F)   133   B(D)   B(D)   B(D)   5897   206

to Intellect Devourer @ next GL.

B(D) = Boundary(District), PROW(F) = Public Rights Of Way(Footpath).  Trickiest bit was completing the LWR 5398 before using the footpath in 5397.


Master Navigators only

From Intellect Devourer

via    HTC(Lm)   F(D)   5594   5594   MCA(LC)   HTC(Lm)   MCA(LC)   HTC(Lm)   MCA(LC)   HTC(Lt)   F(D)   3073   4475   F(D)  4575   4696   173

to Gargantuan Gargoyle @ last plot.

The Welsh version, see map legend. HTC(Lm) = Bridleway, HTC(Lt) = Footpath, MCA(LC) = Red Diamond. Look in the italicised GSs for spot heights to use.

Map 1 Solution



2 - Goblin Orc/Bilious Beast

Gargantuan Gargoyle @ SH173 in GS5587.


Master/Expert/Novice Navigators

via 11 junctions, 3 gradients and 4 spot heights (excluding 173) to Goblin Orc @ the last plot.


Master Navigators only

From Goblin Orc via   10000020010000010100100100

to Bilious Beast @ 100m before Beambridge crossroads.

The number sequence was a count of the of junctions in consecutive GS's on route.
However ... if you got the shortest route in part 1 (not my original shortest route) part 2 didn't fit. Therefore generosity was applied to those who a) plotted parts 1 and 2 of the route as I intended, b) plotted part 1 correctly and then tried to make part 2 fit. No consideration was made for Novices and Experts in part 1 only - they had to get the shortest route.

Map 2 Solution (a)
Map 2 Solution (b)



3 - Evil Earwig/Phenomenal Flea

Bilious Beast @ 100m before Beambridge crossroads.


Master/Expert/Novice Navigators

via 8 T 953529 T 52529 T 19 T 252 9T3/W 539 T 453529 T 5529 T 69 T 79 T 89 T 852519 T 79 T 79 T 8

Evil Earwig @ last instruction.

Crossing coded (northings) grid lines. 8T9 = Eight(y)-nine etc.


Master Navigators only

From Evil Earwig via

2R 2T 1G 2W 1H 34 1J 1L 1M 1N 3I 3L 23 25 27 4C 2B 50 54 30 5D 36 38 71 41 83 49 110 61 155 224 143 1113 1210 1010111

to Phenomenal Flea @ SH209.

Declining number base of grid lines. 2R = 99base36, 2T=99base35, 1G=50base 34 etc. The correct decoding was:
99 99 50 98 49 97 49 50 50 50 96 96 51 51 51 96 51 95 94 51 93 51 50 92 49 91 49 90 49 89 88 48 87 48 87
36 35 34 33 32 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02

Map 3 Solution



4 - Pulsating Plutonian/Galactic Goo

Phenomenal Flea @ SH209 in GS4887.


Master/Expert/Novice Navigators

via the top route to the Pulsating Plutonian @ gradient.

Sections of coloured roads to use. A few missed the shortest route from PC4 to PC5.


Master Navigators only

From the Pulsating Plutonian via the middle-left route to the Galactic Goo at YGG in GS4488. 

Same again with a double loop around the middle section.

Map 4 Solution



5 - Astra Armpit/Shreaded Slug

Galactic Goo at YGG in GS4488.


Master/Expert/Novice Navigators

(GL46/B4371) (OOGG) (YYYYW/RD) (OGG) (YYY/RD) (4890) (SO 47666 91603) (GL50) (473½924½) (GL86)
(Ws in GS4489)

Astra Armpit @ A49.

Avoid the () bits. The route at the start differed for Masters because of RC4-part2, but the PCs were unaffected.


Master Navigators only

From the Astral Armpit now via (n>297B5477/GLmetGL50129Y/RO228GL43147brooGL44/W+rk)

to the Shreaded Slug @ YYYY in GS4497.

Trickier avoid bits strung together.
(n)(>)(297)(B5477/GL)(met)(GL50)(129)(Y/RO)(228)(GL43)(147)(broo)(GL44/W)(+)(rk)

Map 5 Solution



6 - Gelatinous Cube/Withering Wraith

Shreaded Slug @ YYYY in GS4497.


Master/Expert/Novice Navigators

Follow the green route to the Gelatinous Cube in 50 metres.

Basically just a odd shaped herringbone.


Master Navigators only

From the Gelatinous Cube follow the other route to the Withering Wraith @ YYW in GS3697.

Ditto with helpful road colours.

Map 6 Solution



7 - Cycloptic Saturnian/Marauding Mass

Withering Wraith @ YYW in GS3697.


Master/Expert/Novice Navigators

via yellow route to Cycloptic Saturnian @ last instruction.

Counting the dots on the "dominos" gives the following list of in-order map references: 35689911 31589773 32209732 32209611 33509582 35279489 35309300


Master Navigators only

From Cycloptic Saturnian via blue route to Marauding Mass @ RRYY in GS3392.

Counting the dots on the "dominos" gives the following list of anagrammatic map references: 364929 376922 371902 34259156 349922 345945 332926

Map 7 Solution



8 - Foaming Frenzoid/Nauseous Neptunian

Marauding Mass @ RRYY in GS3392.

Between junctions on red roads you average 30 mph; on orange roads - 25 mph; on yellow roads - 20 mph; and on white roads 15 mph.


Master/Expert/Novice Navigators

This are the times it took you (to the nearest second rounded down) to travel from junction to junction.

36   35   45   21   19   25   100   82   120   94   49   40   171   32   151   29   386   65   92   65

to Foaming Frenzoid @ last junction.

Distance  Speed Time (Secs)
0.201 20.00 36
0.289 30.00 35
0.374 30.00 45
0.176 30.00 21
0.160 30.00 19
0.140 20.00 25
0.830 30.00 100
0.570 25.00 82
0.500 15.00 120
0.520 20.00 94
0.270 20.00 49
0.220 20.00 40
0.950 20.00 171
0.180 20.00 32
0.840 20.00 151
0.160 20.00 29
1.610 15.00 386
0.360 20.00 65
0.510 20.00 92
0.360 20.00 65

This is the TSD table I used.


Master Navigators only

From Foaming Frenzoid, these are the times it took you (to the nearest second rounded down) to travel from junction to junction ... however, each time you stay on the same colour of road between consecutive junctions you increase your speed by 5 mph. The speed resets to normal when you start a new colour.
For example, in a sequence starting Y, Y, Y, Y, R, R, Y, Y your speeds would be 20, 25, 30, 35, 30, 35, 20, 25.

83   16   172   14   169   88   23   4   5   19   16   52   159   142   36   44   91   126   65   271   70   72   66   74

to Nauseous Neptunian @ northernmost YOO in GS3286.

Distance  Speed Time (Secs)
0.694 30.00 83
0.159 35.00 16
1.907 40.00 172
0.170 45.00 14
0.940 20.00 169
0.610 25.00 88
0.190 30.00 23
0.040 35.00 4
0.050 40.00 5
0.240 45.00 19
0.220 50.00 16
0.800 55.00 52
0.664 15.00 159
0.986 25.00 142
0.300 30.00 36
0.245 20.00 44
0.631 25.00 91
1.054 30.00 126
0.630 35.00 65
1.130 15.00 271
0.390 20.00 70
0.600 30.00 72
0.460 25.00 66
0.620 30.00 74

This is the TSD table I used.

Map 8 Solution



9 - Dastardly Dalek/Germinating Jovian

Nauseous Neptunian @ northernmost YOO in GS3286.


Master/Expert/Novice Navigators

 

Dastardly Dalek at next junction (YYW).

Well, just a thought provoking herringbone.


Master Navigators only

From Dastardly Dalek via

to Germinating Jovian @ YYRR in GS3185.

Each black on white square represented a GS. The arrows only showed departures only to the east or south; unarrowed were departures to the west or north. The white on black squares represented crossroads within a GS (the second was one square out). The white in 3383 was really a NTR but there was no other way to go and no PC to check.

Map 9 Solution



10 - Giant Tick/Malignant Martian

Germinating Jovian @ YYRR in GS3185.


Master/Expert/Novice Navigators

On the way to the Giant Tick at the entrance to Pentiken: cross the River Clun four times; cross the River Unk three times; avoid 2980; use two white roads; and pass through 12 gradient arrows.

For shortest route you had to use the two shortest whites - many didn't.


Master Navigators only

From the Giant Tick go via   397   568   675   1480   1770

Malignant Martian is at the last plot: SH406 in GS2389.

Spot height sums: 1(397), 2(252,316), 3(231,198,246), 4(446,404,251,379), 5(319,277,392,376,406)

Map 10 Solution



11 - Slimy Spider/Orrible Ooze

Malignant Martian @ SH406 in GS2389.


Master/Expert/Novice Navigators

via the following: E LWR E LWR N E E E LWR N N E N LWR LWR E E E N E E N E N E N E N E N
to Slimy Spider @ next SH.

Crossing Eastings and Northings and a few LWRs.


Master Navigators only

From Slimy Spider via the following:

E? E? E E E N E N E E/N E E N e E E E N E N E N N w E e N N E N E E E N E w E N E E N E N E e N E N E w e N E w N E e N E N w E N? N? E

to Orrible Ooze @ Perthybu.

Same again but more difficult with crossings into E(ngland) and W(ales).

Map 11 Solution



12 - Metamorphised Mercurian/Menacing Mutant

Start @ North Skeet (chequered square).

You can download a larger version of this map from here.

In working out shortest routes each "square" or footpath (red dotted line) equals 1 unit.


Master/Expert/Novice Navigators

via the following:

splash  hazard  yump  +20%  wet  +14%  GW  TTTT  footpath  shhh!  pedestrians?  care  crossing  TL  RT  RT  TL  steep  boggy  mud?  H2O  uphill  shortcut  attention 

to Metamorphised Mercurian @ ford.

Just track the variously named symbols on the map.


Master Navigators only

From Metamorphised Mercurian via the following (passing through all the partial squares shown):

(Footpaths may be used if required)

to Menacing Mutant at last square.

Tricky to get the shortest route and most avoided. Difficult to place just five strategic PCs to check route. No one got this completely right. The competitor solution here is correct but for the two blue unarrowed corrections.

Map 12 Solution