General Regulations
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Version 13 - January 3, 2021

0. Rally Types
There are three types of table-top rally:

Plotting Rallies
These require that competitors plot a route from the instructions on a Route Card, and then mark it on a digital map. When  finished the "regularity" route is submitted for automatic marking. Penalties are applied for incorrectly visiting undisclosed Passage Controls (PCs) and Time Controls (TCs) on the master route, and for the distances/"time" variation between TCs.

Real-Time Rallies
As well as plotting a route from a Route Card (but not always, because some are pre-defined), competitors are required to control the speed of their car around the route to maintain average speeds (Regularity Rally), adhere to a time schedule (Road Rally) or beat target times (Stage Rally). The rally takes place in real-time with an elapsed time of approximately 30 minutes. Penalties are applied for incorrectly visiting Secret Checks (SCs), Codeboards (CBs) Passage Controls (PCs) and Time Controls (TCs) on the master route, and for any real-time early/lateness at TCs.

Driving Tests
The Driving Tests simulate those you might encounter on a regularity rally. You are required to follow a marked course in the correct direction without hitting any route-defining obstacles. Penalties are applied for hitting obstacles or exceeding the target time.

1. Maps
The route for a rally must be plotted (or will be displayed) on the supplied maps. These will usually be based upon Ordnance Survey's 1:50000 scale maps. Occasionally other map sets like Google maps or Open Street maps may be used.

At any time the currently displayed map area may be printed from the plotting screen.

Other map sources such as paper maps may be consulted but the solution for the Route Card(s) must be based upon those supplied. See also Regulation 8 below.

2. Map Solutions
When you need to plot a route you will be required to mark this on a web browser version of the map. Follow the procedures and guidance given in Rally Procedures.

On Plotting rallies you will be able to save your plotted route and revisit to make changes as many times as you wish. When you are happy with the result you submit your solution for marking. Your number of marking submisions will usually be one. The marking will take place automatically and you will receive immediate notification of your penalties.

On Real-Time rallies you will see any penalties applied as the rally progresses.

3. Sections/Legs
Each event will typically contain 6/12 Sections/Legs (100 for La Slog or Jogle) of varying difficulty. The easier map sections will use common road rally navigation - tulips, herringbones, spot heights, map references, grid squares etc - to define the required route. The harder map sections may use cryptic puzzles. Some Legs on Real-Time Rallies will have a pre-plotted route.

The most exact positioning of any via references (OS British National Grid - BNG, Latitude/Longitude, What3Words) should be vewed at the highest zoom level of map available to you.

Each Plotting Rally will start at a TC and finish at a TC or End of Regularity (EoR), and along the route there will be undisclosed Passage Controls (PCs) and Time Controls (TCs) to be visited. Penalties will be applied for not visiting PCs or TCs correctly. "Time" penalties will be applied for taking a shorter or longer route than necessary between TCs.

Each Real-Time Rally will start at a TC and finish at a TC. Regularities and Road Sections will have Passage Controls (PCs), Secret Checks (SCs), Codeboards (CBs) and Time Controls (TCs) to be visited. Penalties will be applied for not visiting PCs, SCs, CBs or TCs correctly and being late/early at TCs. Stages will not have (manned) PCs and will be timed to the finish TC.

To correctly visit a control it must passed through with the correct direction of approach and departure, and be visited in the correct order.

Each Driving-Test will require you to follow a marked course in the correct direction without hitting any route-defining obstacles.

Competitors should attempt all sections/legs. However, the highest total penalty sections may be discarded in calculating a competitor's overall penalties. This will be set for each event.

Sections are standalone i.e. the route on on one section will not necessarily link to the previous or next.

The sections can be answered in any order and at any time between the opening and closing times of a competition.

All sections may be attempted any number of times, but only the first atempt will count towards a competition score.

4a. Penalties (Plotting Rallies)

Not attempting and the maximum penalty - 6000 marks/seconds. (600 for La Slog or Jogle)

For each PC incorrectly visited (missed, incorrect approach or departure) - 300 marks/seconds.

For each TC incorrectly visited (missed, incorrect approach or departure) - 600 marks/seconds.

Taking a hint(s) on a Route Card - penalties vary up to a total maximum of 3000 marks/seconds.

Sections between TCs are termed Regularities, "timed" to the second and you will be penalised for "early" or "late" arrival.

Time Penalties:

"Time penalties" will be applied at TCs by comparing the distance of your route from the previous TC with the distance of the ideal route. For every whole second you are "early/late" at TCs you will be penalised 1 mark/minute.

It is assumed that you will abide by UK road rally rules and "drive" at an average speed of 30 mph. So, if the correct route on a route card between two TCs is, say, 10 miles, you should "take" 20 minutes.

Suppose you made a mistake with your marked route solution (perhaps you went round an unnecessary loop) and the distance you travelled was 11.15 miles instead of 10 miles. At 30 mph your journey would take 22 minutes 18 seconds. Being timed to the second you would be 2 minutes 18 seconds late and would be penalised 138 marks/seconds.

Note Timed to the second, you are effectively allowed a tolerance of 0.0083 miles difference from the master route before being penalised. This allows your plotted route to be slightly different from the master route without penalty.

Final event positions will be decided on decreasing overall total penalties.

Ties on total penalties will be decided by the "furthest cleanest" principle and then by the least overall time taken.

4b. Penalties (Real-Time Rallies)

Not attempting and the maximum penalty - 6000 marks/seconds.

For each PC or SC incorrectly visited (more than once, missed, incorrect approach or departure) - 300 marks/seconds.

For each CB incorrectly recorded - 300 marks/seconds.

For each TC incorrectly visited (more than once, missed, incorrect approach or departure) - 600 marks/seconds.

If at any time during the rally you are OTL (Over Total Lateness), you will be excluded and incur a penalty for each unvisited control.

The OTL time is calculated as the time you are due at the last TC on a rally plus your OTL allowance. By default the allowance is 15 minutes.

On a Regularity Rally: For every second early or late at a TC - 1 mark/second.

On a Road Rally: For every whole minute late at a TC - 60 marks/seconds.
On a Road Rally: For every whole minute early at a TC - 120 marks/seconds.
On a Road Rally (Selective): For every whole second late at a TC - 1 mark/second.

Note The last TC section on a Road Rally will be termed a Selective and will be timed to the nearest second.

On a Stage Rally: For every second taken over the target time - 1 mark/second.

Final event positions will be decided on decreasing overall total penalties.

Ties on total penalties will be decided by the "furthest cleanest" principle.

4c. Penalties (Driving Tests)

Not attempting a test, wrong test and the maximum penalty on a test - 6000 marks/seconds.

For every second taken* over target time - 1 mark/second.

* 5 seconds are added each time any test "furniture" is hit.

5. Classes
Competitors may be divided into separate experience classes: Masters, Experts, Novices and Beginners; and there may be token class awards in each event and the overall Championship.

Classes are usually automatically allocated based upon a competitor's experience.

6. Route Card Plotting
Unless otherwise stated each route card should be plotted using only the given information and in the order given, implied or necessary to solve the route card.

By default the shortest route (unless otherwise stated) consistent with this information should be plotted between each successive point (a point being a specific location on the route, with or without directional information) subject to any constraints imposed by the map boundary, earlier route, or the mapping software e.g. one-way streets or unmarkable roads. For example: "Go via A B C" means take the shortest route from A to B, then the shortest route from B to C; NOT the shortest route overall from A to C via B.

For the La Slog and Jogle events, the shortest overall distance between the start TC and end TC will be required.

If the abbreviation LWR (Long Way Round) is used as an instruction, the longest valid route should be taken between the previous instruction and the following instruction.

Where a particular map feature is used solely on the route card, e.g. spot heights, then all other similar features must be avoided.

Features/references which are to be avoided will be enclosed in brackets (like this).

Images may be displayed on the plotting map as a replacement and/or supplement to the information in a route card. Currently these may take the form of directional arrows near the required route or transparent circles or squares on the route to be followed. Hovering over the images may provide additional pop-up imformation. When a Leg is based upon an Ordnance Survey map, such images must be viewed at the maximum OS 1:50000 scale (Zoom 7) to determine their placement and scope - unless otherwise stated.

The following PDF files provide OS  legends, symbols and abbreviations which may be referenced on Route Cards.
1:50000 Legend | 1:25000 Legend | Abbreviations | Additional 1:25000 Symbols

7. Single Use of Roads
No junction (including some crossroads) or section of road may be used more than once (judged by the navigable geocoded points). Regarding geocoded points: you will need to zoom the map to its highest scale and switch on the feature to display the geocoded points. If there is no overlap of points on two paths through a junction (e.g. turning left at a crossroads from opposite directions), then that junction may be used twice.

8. Permitted Roads
On an Ordnance Survey map a route will only use Roads as defined on the map legend as . Paths, and roads under construction, are to be ignored unless otherwise stated. (aka PROW) are to be ignored unless otherwise stated.

Only roads and paths that are visible (at 1:50000 scale on OS maps) and navigable by AutoP(i)lot will be used in the navigation and on the route solution, unless otherwise specified. However, lower scale maps may be used to mark route refinements such as the course through indistinct junctions, to eliminate "off-routers" and to force AutoP(i)lot to use coloured roads on CRO sections.

When passing through junctions you will be expected to mark a point somewhere before and after the junction to guide AutoP(i)lot where to go, not at the junction. If AP takes SWR or LWR at the junction, "triangled" or otherwise - let it, that's what was intended. If you force an unnecessary SWR or LWR you may incur unwanted time penalties.

9. White/Coloured Roads
On Ordnance Survey maps:
White coloured roads (defined as Other road, drive or track on the OS legend) including green sections through woods and those that follow the course of Public Rights of Way (PROW) may be used on any route card except where the section specifies Coloured Roads Only (CRO). White roads, where it is not possible to mark their use with AutoP(i)lot, shall be deemed impassable.
Paths and PROWs may not be used unless specifically mentioned.
Coloured roads are defined as Blue (Motorway - M), Green (Primary Route - P), Red (A), Orange/Brown (O/B) or Yellow (C).

10. Dual Carriageways
A dual-carriageway as defined on the map legend, is to be regarded as two separate roads and cannot be used in the wrong direction (Note to foreign entrants: we drive on the left hand side of the road in the UK). Entry to, or exit from dual carriageways, where the line of the road is unbroken is not permitted. U-turns through gaps in the central reservation are permitted. All these manoeuvres are subject to those permitted by AutoP(i)lot.

11. Roundabouts
Roundabouts are to be treated as you would normally (in the UK) i.e. travel clockwise. Roundabouts are defined as any circular or elliptical island in the centre of the road.

12. No Through Roads (NTR)
a) All roads leading off the edge of the map or defined plotting area are no through roads (NTR). They should be ignored in the navigation unless specifically instructed to the contrary. However, route cards may start or finish on a NTR.
b) All roads passing through buildings shall be regarded as no through roads.
c) All roads that are broken by lettering or bridges (but appearing the other side) should be treated as continuous.
d) All gates, should be ignored, i.e. assumed to be open.
e) Roads that lead into permanently, fixed in position overprinted areas on OS 1:50000 maps (like the name of the event, Route Card or Ordnance Survey notices and logos - typically top left or bottom left) should also be treated as NTRs.
f) Out-of-bounds areas (usually referred to as Black Spots) may be defined by map references - the default being a 50 metre radius; grid/km squares, map features or descriptions. They may be specifically mentioned or indicated by brackets (see 6. above). They will not be shown on the map so they must be taken into account when plotting a route. Such areas don't break roads and make them NTRs.
g) Road Block areas will be defined by images overlayed on the map (not TC or PC symbols). The extent (the opque part) of a static image and the extent covered by an animated image act as visual versions of Black Spots. Such extents do break roads and make them NTRs. The extents must be viewed at the maximum scale available (but use 1:50000 scale (Zoom 7) for OS maps) to determine their placement and scope, unless otherwise specified.

13. Parallel Roads
Roads running parallel with no broken connecting line shall be deemed to not connect.

14. Spot Heights
On OS maps:
Spot heights are defined as being part of the route only when the actual spot (or circle) is visible on the road. In particular note that some Cycle Network symbols on more recent maps will have hidden an original spot and these will not be referenced in the navigation. Those on the central reservation of dual-carriageways are classified as being off-road. Triangulation Pillars are only used when specifically stated.

15. Grid Lines
On OS maps:
Grid Lines are deemed to have been crossed if both tramlines of the road cross the line.

16. Features "on" Roads
Where certain map features need to be visited such as letters/numbers, church symbols, green circles, red diamonds, telephone markers etc. they are deemed to be on the route if the extent of the feature touches or breaks the edge of the road.

17. Bridges/Railways/Fords
On OS maps:
Where reference is made to bridges, they only count where at least one side of the bridge symbol is actually shown. Bear in mind that over a cutting or embankment, the bridge symbol often delimits the extent of the cutting or embankment. Footbridges count as bridges. A viaduct is defined as a bridge with two bridge symbols.

Clarification of Bridge and Railway Crossings

An obvious bridge with symbol. Travelling on the white road is a Bridge Over (BrO); travelling on the green road is a Bridge Under (BrU). Not so obvious. The bridge symbol actually delimits the embankment with the dual carriageway green road.
A clear example of a yellow road going Over a Railway (RO). A clear example of a white road going Under a Railway (RU).
A yellow road going Over a Railway (RO). Note the white space between the yellow road and the bridge symbol integrated with the embankment. An obvious level crossing. The yellow road is deemed to go Over the Railway. (RO)
No LC designation; no bridge symbol and no white space, but still assumed to be an unmarked  level crossing, so Over the Railway (RO).    

Where reference is made to fords, they only count where the word 'Ford' is present.

18. Map Segments
When the Route Card is presented as a set of map segments to be found and plotted between, you must use all roads shown on each map segment, unless a road shown is a NTR.

19. Crossroads
On OS maps (as shown below):
A junction is determined as a crossroads (4 or more junctions converging) or staggered crossroads when a continuation of any road culminating at the crossroads would intersect with a road on the opposite side. However, this is visual guidance only for OS maps. For the definitive statement of whether a crossroads can be multiply used in plotting - see 7. above.

Clarification of Crossroads





20. Compass Bearings
All compass bearings are based on grid North unless otherwise stated.

21. Abbreviations
As well as the legend on the map these abbreviations (and others for you to discover) may be used on the Route Cards.

22. World Ranking Points
World ranking points will be allocated based upon an overall classification on a competitive event.

23. Arbitration
The organisers reserve the right to appoint an arbiter should there be any dispute over a section. or cancel or amend any section should the need arise.

24. Queries
Specific queries concerning the routes/Route Cards cannot be answered, but general enquiries will be answered via the appropriate TTR Forum. Do not expect instant answers since the organisers have lives outside of running table-top rallies.

25. Rule Changes
Any material changes to these rules will be annotated here, and shown in a Bulletin, Forum or Notice Board.

26. Individual Effort
The competition is open to individuals and their individual effort. Group or joint entries will not be accepted. Enlisting the assistance of another person or competitor to help solve the Route Cards is not permitted and may lead to a competitor's exclusion from the results.